![]() Traveling from location to location is no longer an affair sullied with random encounters, instead it becomes as easy as saying where you want to go, and suddenly you're there! Great, right? Honestly, the game is relatively short, and removing a focus on traveling and adventure doesn't help it. The game employs a fairly ordinary top-down perspective, and an unexpectedly simplified world map. You traverse a world filled with towns and people to interact with stores and various locations to find resources and dungeons with legions of monsters. I don't feel this was the best way for me to experience the game, however with this release, I was left with little option.įor the most part, RS2 plays like any standard RPG. For an RPG, I feel it really quite bad to not teach the player its core mechanics. I apologise if I am unable to adequately explain these, but I wasn't able to fully understand every aspect of the game. Despite the game being localised for English audiences, it explains very little of its core content, and fails to provide a manual as you might have seen in its 1993 release. It does however offer a reason for those who experienced the original game to jump back into the world seamlessly.īefore continuing, I feel it necessary to mention the difficulties I had understanding certain aspects of the game. What exactly the NG+ offers I'm not certain I haven't played this before, and I don't plan on a second play through any time soon. If you're interested in early stat building, this might be useful to you. Another interesting inclusion is a New Game+, most notable for its accessibility from the get-go unlike many a modern and classic RPG often requiring playing the game to completion beforehand. ![]() For those familiar with the original release, this could be a chance to relive their youth without having to dig out their Super Famicom. Also worth mentioning is the option to play the game as it was imagined in 1993, excluding the modern additions. ![]() I question why the second game was localised without the first, but this introduction was an enjoyable way to be brought into the world. Before so much as starting, you're hit with an introduction essentially a demo lasting five minutes showing the events preceding the game.
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